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Black God's Kiss RPG Box Set

Created by Janaka Stucky

A perilous adventure unearthing the dark arcana behind Sword & Sorcery’s iconic tabletop roleplaying game

Latest Updates from Our Project:

Progress Report + a New Project from Max Moon!
almost 2 years ago – Tue, Feb 07, 2023 at 06:49:55 AM

Hey All,

First off: do yourselves a favor and hustle on over to the campaign page for the Demon Lord Expansion for Twelve Years campaign page that just went live today!

Twelve Years is a solo or more GMless TTRPG from Max Moon, who is the designer behind the standalone game component for our Black God's Kiss box set.  This expansion introduces a new quest, more variety of foes, more powerful magicks, and of course, a new BBEG now unleashed to terrorize the known world.  The expansion features art by Justine Jones, Robin Harris, and Andy Webber.  

And now on to...

Project Updates!

The day after the last update, COVID hit my own household—so progress on the writing for the core book definitely took a hit over the past couple of weeks. That said, progress was still made:

  • About 50% of the illustrations for the core book should be completed this week
  • All of the maps for the core book were completed last week
  • The style guides and design templates for all the books are in progress and should be completed by the end of this week
  •  Max made a last-minute rule change for the standalone game, which has prompted a new round of playtesting. However, this should not have an impact on the overall project schedule.

Last update we shared some WIP shots from Saprophial, and now that those are done we wanted to share the final images (note: *not* the final scans) so you can see the quality and detail of line work that is going into the book's illustrations: 

Salmina, a former sorceress who lost her humanity to the Black God and now resides as a corrupted NPC in the realm
Salmina's guardian golems, constructed from the warped hardwood growing in the swamp where she resides

Pledge Manager Update

We have finally locked-in our manufacturing specs, and partnered with an indie fulfillment service which has provided us with shipping estimates. The great news is that the estimates we put in the campaign page are pretty true to the ones we have received. That said, we plan to wait until the end of February before opening up the pledge manager, so we can tweak a few add-on images. 

What's Next?

We should have another project update at the end of February with more content progress, and to announce the pledge manager opening. In the meantime, we are always eager to hear your thoughts, ideas, and comments. Please feel free to reach out to us here, or via one of the channels below.

xo The Black God's Kiss Crew

Progress Report + More on the OGL
almost 2 years ago – Wed, Jan 25, 2023 at 03:16:42 PM

Hey All,

It's been a somewhat brutal few weeks of illness on the BGK team since our last project update. COVID hit two team members, and norovirus struck a third. As a result, we are currently running about 1-2 weeks behind the production schedule we had set for ourselves, but are still hoping to makeup for lost time!

  • We've made great progress on the setting content in the core book—which is now looking to be much longer than we expected. As a result, we are considering a free upgrade for backers to make the core book a perfect bend soft or hardcover rather than the saddle-stitched booklet you saw mocked-up in the campaign page.
  • We've also almost wrapped the content on Black God's Gambit, the standalone game. We should be moving to layout for that book in early February.
  • Once those two are in the layout phase, we'll pickup the remaining three RPG booklets: Black God's Shadow setting supplement, the Encounter the Architects module, and the Hellsgarde module (already in progress).
  • While all of that is taking place, we'll also be simultaneously laying out the short story books! Our goal is to have everything laid-out and ready for manufacturing by the end of March, for the Sept 2023 delivery stated in the campaign. As mentioned above, we are a couple of week's behind that current schedule, but we're mostly all healthy now and hustling!

Here are a couple of WIP shots from the illustration desk of Saprophial:

Salmina, a former sorceress who lost her humanity to the Black God and now resides as a corrupted NPC in the realm
Salmina's guardian golems, constructed from the warped hardwood growing in the swamp where she resides

More on the OGL

As the dust has settled, regardless of whatever backtracking WotC did after the leaked OGL 1.1, we are feeling very good about our decision not to use the OGL. To expand on the statement in our last post: there really is no legal reason why the Black God's Kiss books need it. Aside from the IP which we have licensed from the estate of C.L. Moore, all of the content is original—and we can easily use only generic terms for game mechanics that are not subject to copyright (terms like "Wisdom" and "+1 Sword"). While we understand the position of other creators who still feel the need to adhere to the OGL, it just doesn't feel central to the work we're doing. Consequently, to avoid any potential issues with the materials we are working very hard on to deliver, we will not be adopting any version of the OGL.

There are of course other open licenses out there, and also in the works. Some of the collaborations being discussed, like Project Black Flag—the ttrpg system being developed by Paizo and Kobold Press (among others)—are very exciting and promising. However, we need to move forward now, and feel like we can do so without adopting any licenses while maintaining a high level of quality that will nonetheless be 100% compatible with both 5e and OSE.

Once more for the people in the back: we will not be using the OGL, nor do we need it in order to make our materials compatible with 5e and OSE.

Moving forward, we'd like to keep all of our updates focused on Black God's Kiss, and avoid further discussions outside of our box set's content. But we recognize how much of a concern this has been in the community, and wanted to make sure we addressed those concerns so we can move forward with developing the rest of this incredible game!

What's Next?

We should have another project update in a couple of weeks with more content progress, and a date for the pledge manager opening. In the meantime, we are always eager to hear your thoughts, ideas, and comments. Please feel free to reach out to us here, or via one of the channels below.

xo The Black God's Kiss Crew

Project Update regarding the OGL
almost 2 years ago – Mon, Jan 09, 2023 at 11:59:44 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Hellsgarde Maps!
almost 2 years ago – Thu, Dec 08, 2022 at 06:52:52 PM

Hey All,

Since our last update Jog has been cranking away on the Hellsgarde maps. You may ask, "Why the Hellsgarde maps first?" when that book was a stretch goal, and a late-breaking one at that. Well, Hellsgarde is a fairly self-contained module; it's a very straightforward (and fun!) 'survive the night' adventure in a haunted castle. Consequently, it was easiest to get him started on those maps while we piece together what our mapping needs are for the more dynamic and evolving core books. For any historical nerds out there, you'll be interested to know that Jog loosely based the design of Hellsgarde on a real castle that was built in the 12th century (then rebuilt in the 15th century) called Château de Montbrun. Given the timeline and geographical setting of C.L. Moore's short story, this was an appropriate model for us to work off of. At the end of this update you can see some studio shots of Jog's incredible hand-drawn maps for Hellsgarde.

Now that Jog has wrapped the Hellsgarde maps he needs to finish up a couple of other projects, and will then return to the rest of the Black God's Kiss maps at the end of the month. If you want access to more of his work for your own homebrew adventures, you can follow his Patreon here!

Surveys & Pledge Management

The main hold-up on surveys right now is still choosing a manufacturer. We've had some very exciting developments on this front, which *could* mean additional bells & whistles for the box set! We don't want to open the pledge manager and preorder store until we have that locked down, because it could effect your decision making when it comes to add-ons and pledge management. We have a few meetings setup to discuss specs, options, and pricing so hopefully we'll have those answers soon.

What's Next?

We should have another project update before the end of December. In the meantime, we are always eager to hear your thoughts, ideas, and comments. Please feel free to reach out to us here, or via one of the channels below.

xo The Black God's Kiss Crew

WIP shot from the desk of Jog Brogzin
The final castle maps for Hellsgarde
Terrain and details of the swamp surrounding Hellsgarde

Cosmology, Custom Rules, Maps & Illustrations
almost 2 years ago – Mon, Nov 28, 2022 at 06:59:25 AM

Hey All,

Thanks for your patience while we focused on developing content and logistics over the past four weeks, since our last update. As we mentioned before: if we are quiet just know it's because we are working hard! Here's what we've been up to:

Writing Updates

Janaka and Peter have been meeting for several hours each week to hammer out the details which underpin the magical effects, weird physics, and mechanical consequences of the pocket dimension which constitutes the Black God's realm. This is the 'heavy-lifting' part of the core book, which informs all the content to come! In between each of these meetings they retire to their separate wizard towers to further write, think, and flesh out the pages. Good progress has been made and we're excited about the results. Topics covered so far:

  • "The Black God's Gift" (a player's and GM's guide to the setting)
  • Custom mechanics for Humanity checks, and the consequences of losing Humanity points
  • How the realm affects the use of Arcane and Divine casters
  • Notable locations in the realm (which will inform Jog's terrain mapping)
  • Adventure Hooks
  • Sketching out two "side quests" 

Illustration Updates

In the meantime, Saprophial has been polishing the additional cover illustrations which weren't completed before the project launched. There are four of those, and each one alone requires nearly 40 hours of illustration time to complete.

After documenting and sketching out the key details for Hellsgarde from the short story with Janaka, Jog has been drafting the castle maps in earnest—consisting of three top-down levels, one isometric view, and a terrain view which includes the surrounding swamp with raised causeway.

Other Updates

We have not sent the surveys out yet. After doing some research we are looking at a few other manufacturing options for the box and booklets. Once those specs are locked in that will inform the physical dimensions and weight so we can lock in shipping charges and let you all complete the surveys. 

What's Next?

With the holiday this week, you can expect our next update around December 7th.  We should have some sneak peeks at art to share with you by then, as well as more content development and an update on the surveys! In the meantime, we are always eager to hear your thoughts, ideas, and comments. Please feel free to reach out to us here, or via one of the channels below.

xo The Black God's Kiss Crew